Star Trek: Protostar — Roblox
Senior 3D Artist at Dubit
I worked on the Star Trek: Protostar Roblox experience, focusing on hard-surface modeling, sci-fi environment art, and game-ready asset production.
I created and implemented spaceship interiors, exterior structures, architectural elements, furniture, props, panels, and modular sci-fi assets based on established Star Trek references and visual direction.
My responsibilities also included UV mapping, texturing, materials, scene assembly, lighting, optimization, and Roblox Studio implementation.
Responsibilities:
Hard-Surface Modeling • Sci-Fi Environment Art • Interior Design • Exterior Assets • Props • Modular Assets • UV Mapping • Texturing • Lighting • Roblox Studio • Optimization