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Star Trek Protostar

Star Trek: Protostar — Roblox

Senior 3D Artist at Dubit

I worked on the Star Trek: Protostar Roblox experience, focusing on hard-surface modeling, sci-fi environment art, and game-ready asset production.

I created and implemented spaceship interiors, exterior structures, architectural elements, furniture, props, panels, and modular sci-fi assets based on established Star Trek references and visual direction.

My responsibilities also included UV mapping, texturing, materials, scene assembly, lighting, optimization, and Roblox Studio implementation.

Responsibilities:
Hard-Surface Modeling • Sci-Fi Environment Art • Interior Design • Exterior Assets • Props • Modular Assets • UV Mapping • Texturing • Lighting • Roblox Studio • Optimization

ROBLOX — 3D Model by Me
REFERENCE — Original Design

ROBLOX — 3D Model by Me
REFERENCE — Original Design